The Rules

The Rules
The rules in battle is not like anything else. The goal is to get around the rules, but yet not brake the rules.

Just Starting

In the beginning of you quest you will need to mark your race, age your character will be, your characters name, the name of you city, and what tarain your city is on. This will be what sets you in your own catagory. You will need to lable you defence and armie strength. Your armie strength and defence will be made by the defence and strength listing sheet. On the defence and strength sheet will be able to mark what you have recouces how many armies wizards scouts and seprate knights you are aloud to have and of course your defence and strengths.

Battles

Battles consist of your race your enemy races. Battles may take a day a week even longer. To start a battle on a foe you first need to declare war on your enemy. That leaves the enemy to decide to goto battle or decline the war. If the enemy does not enter the battle that you have declared you can attack the enemy without notice. It is up to you, but if the enemy was suspecting your attack then you may run into trouble. To play a battle you take the number of troops, wizards, seprate knights, etc... and play a attack move on you enemy pending on what strengths and defence you have. the defender will then choose to block or attack you. The battle will always end sooner or later pending on what you come up with. From totel domination to a treaty. the winner always has the right to take some if not all your land with you have built up. the totel cost of the loser will be counted on the winnings chart if the winner and loser can not come up with a even amount of winning for the winner. You can access more battle directions on the Battle page.